About the Setting

Tales of Khassid is a tabletop roleplaying setting: a fantasy world four centuries after the gods broke it, where power is accountable, mortal will is sacred, and choices leave their mark.

Khassid and Tales of Khassid

Khassid is the world itself: a place shaped by divine power, mortal choice, and the consequences left behind by both.

Tales of Khassid is the project through which that world is shared—in campaign settings and game material, in stories and reflections, and through the collected records of the Aelorian Archives.

You may arrive as a reader, player, Game Master, or curious explorer. There is no required order and no single correct way to begin.

The World at Its Heart

Khassid lives four centuries beyond the Cataclysm, when divine corruption and neglect broke the world. Its civilizations have rebuilt among the scars. Its gods remain real and active, but they are no longer beyond judgment. Mortal will is protected by the highest law in creation.

That history is not merely background. It shapes the stories Khassid is built to tell: power has limits, memory carries weight, and choices leave consequences that do not vanish when an adventure ends.

Power is accountable.Authority—mortal or divine—carries responsibility for how it is used.
Choice remains sacred.Influence may shape a decision, but mortal will cannot rightfully be owned.
The world remembers.Deeds alter lives, institutions, histories, and the stories that follow them.

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