What Remains
Khassid is a world after ruin. Its roads are still being found. Its villages still rebuild beside older bones. Its shrines remember names no map preserves. Across the world, there are places waiting to be uncovered, restored, feared, renamed, or changed by the choices made at the table.
Weight of Deeds is the Tales of Khassid initiative through which players and Dungeon Masters may one day offer meaningful marks from their campaigns for possible recognition within the living world of Khassid.
A Deed is what remains because play changed something.
It may be a shrine restored, a village saved, a road made safe, a dungeon sealed, a relic recovered, a faction exposed, a grave tended, a custom born, a song remembered, or a danger awakened.
Some stories vanish when the dice are gathered. Some Deeds are too heavy to disappear.
What Weight of Deeds Is
Weight of Deeds is a curated contribution pathway for Tales of Khassid. It gives players, Dungeon Masters, and tables a way to offer meaningful marks from their own campaigns for possible review, adaptation, recognition, and inclusion within official Khassid lore.
This is what we mean by shared canon: official Khassid lore that began at a table beyond our own.
Your table’s Khassid remains your own. Weight of Deeds does not erase that. It offers a path by which something born there may be carried into the wider world.
The goal is not to make every table story official. The goal is to recognize Deeds with enough consequence to live beyond the table where they were born.
What Weight of Deeds Is Not
Weight of Deeds is not a way for Tales of Khassid to take your story, repackage it, and sell it for our benefit. Your campaign belongs to the table that played it. The adventure, the private memories, and the full story of what happened there remain yours.
What may enter Khassid is the mark left behind: the place, object, figure, memory, danger, custom, faction, discovery, or consequence that remains because of what happened in play.
A submitted Deed is an offering for consideration, not a surrender of your table’s story. Not every submitted Deed becomes shared canon, and not every accepted Deed appears exactly as submitted. Tales of Khassid may adapt a Deed so it fits the wider world. The work is stewardship, not taking.
What Makes a Deed Worth Weighing?
A name is not enough. A worthy Deed has roots. It belongs somewhere. It changed something. It left something behind. It gives future stories something to touch.
A dungeon is not weighed because it has rooms and monsters. It is weighed because something happened there and the world changed after. A character is not weighed because they have a beloved backstory. They are remembered when their choices, sacrifice, failure, mercy, betrayal, or presence changed the world around them.
Do not offer what your table merely named. Offer what your table made matter.
Recognition and Trust
Weight of Deeds depends on trust. If a Deed is accepted, Tales of Khassid will seek to recognize the table, Dungeon Master, players, party, creator, gaming group, or approved pseudonym whose play gave rise to it, according to the permissions provided.
Some contributors may wish to be named publicly. Some may prefer handles, initials, party names, table names, pseudonyms, or anonymous remembrance. The mark matters. The people matter too.
Read More
The public promise behind the initiative: what it is, what it is not, how canon authority is protected, how contributors may be recognized, and why the system exists.
Open the CharterThe practical side: what kinds of Deeds may be considered, where they may take root, how evidence of play works, how consent and credit should be handled, and how accepted marks may enter Khassid.
Open the Field GuideBoth records are now available in public reading format, with embedded archive viewers and direct download access.
