Approved for circulation among the general populace by order of the Aelorian Archives.

Classification: Fey
Region: Burned Forest; Scorched Woodland; Regrowth Zone; Ruined Grove
Alignment/Disposition: Chaotic Evil
Threat/Role: Challenge 5 (1,800 XP)
Origin:
Ashen Groats form from fey spirits bound to forests that have been destroyed by wildfire, magical devastation, or deliberate ruin. These spirits do not pass on or reform. Instead, they linger, twisted by the loss of their domain.
What remains is a corrupted guardian—one that remembers its purpose, but no longer understands it.
Archival Summary
The Ashen Groat is a persistent fey remnant that occupies the space between dissolution and restoration. It is neither a functioning spirit of the wild nor a fully severed entity. Instead, it exists in a state of unresolved continuity—bound to a place that no longer supports its original purpose.
Collected accounts consistently indicate that the Groat recognizes intrusion but does not evaluate it. Activities as varied as controlled fire use, passive travel, harvesting, or simple observation are treated identically. This suggests that the creature’s threat recognition has degraded into a generalized response rather than a selective one.
Notably, Groats do not attempt to reclaim or restore their environment. Unlike other corrupted fey, they do not cultivate decay, spread blight, or reshape territory to suit a new state. Their behavior is almost entirely reactive. They respond, but do not initiate broader change.
This has led to the prevailing archival interpretation: the Ashen Groat is not an agent of transformation, but a residual condition. It is the manifestation of a system that has failed to resolve itself.
Where Groats persist, recovery of the surrounding environment is measurably slower. Whether this is causal or correlative remains under study.
Observed Manifestation: Appearance
The Ashen Groat presents as a humanoid figure composed of charred, splintered wood and fissured bark. The body appears structurally intact but visually degraded, as though it has endured prolonged internal burning.
Surface layers shed fine ash continuously. This ash does not accumulate significantly on the Groat itself, suggesting constant renewal or displacement.
The eyes emit a steady, ember-like glow. No blinking or moisture response has been observed.
Respiration produces visible smoke. In colder environments, this discharge becomes more pronounced, indicating a consistent internal heat source.
Tracks left by the Groat appear as scorched impressions, often warm to the touch immediately after formation. These marks fade within minutes, though in some cases residual heat lingers longer than expected.
Essence & Nature
The Ashen Groat retains partial attunement to environmental obscurity. It demonstrates a consistent ability to merge with conditions such as dim light, smoke, and dense vegetation, becoming effectively undetectable without direct observation.
This suggests that its original function included boundary management or concealment within transitional spaces.
Its internal state is defined by unstable combustion. The absence of visible flame, despite persistent heat output, indicates that the process is not purely physical. Arcane or fey-origin thermic activity is likely involved.
When injured, expelled fluids ignite or disperse as heated particulate matter. This reaction is immediate and appears involuntary, functioning as both a defensive mechanism and a byproduct of its condition.
Behavioral Profile
The Ashen Groat is solitary and strictly territorial. It does not form groups, nor does it exhibit any form of cooperative behavior. Its movements suggest a strong familiarity with its environment, even when that environment has significantly changed from its original state.
It does not hunt for sustenance. Instead, it engages any creature that enters its territory, treating presence itself as sufficient cause for aggression. This response is immediate and rarely preceded by warning.
In combat, the Groat favors concealment and disruption. It uses its ability to reposition rapidly to control engagement distance and line of sight, often forcing its target into reactive behavior rather than coordinated action.
Speech is rare and fragmented. When it does occur, it often references concepts of trespass, burning, or loss, though without clear structure or intent to communicate meaningfully.
Habitat & Range
Ashen Groats are consistently found in environments that remain in a state of incomplete recovery. These include burned forests in early to mid stages of regrowth, abandoned druidic sites, and boundary regions where living woodland meets ash or ruin.
They are notably absent from fully restored forests, where natural cycles have stabilized, and from completely lifeless terrain, where no recovery is occurring. Their presence appears to require imbalance—specifically, a system that has been disrupted but not yet resolved.
Threat Assessment
The Ashen Groat presents a situational but significant threat, particularly in environments that favor concealment.
Its effectiveness increases sharply in low-visibility conditions, where its ability to blend into surroundings and reposition unpredictably allows it to control the pace of engagement. Targets often experience disorientation, especially when visual impairment occurs during combat.
Close-range engagement carries additional risk due to the creature’s reactive blood, which inflicts secondary burn injury on attackers. This makes sustained melee combat particularly dangerous without preparation.
Despite these advantages, the Groat rarely pursues targets beyond its territory. In many cases, withdrawal is a viable strategy if distance can be established quickly.
Statistical Profile
- Armor Class: 16 (natural armor)
- Hit Points: 90 (12d8 + 36)
- Speed: 30 ft., climb 30 ft.
Ability Scores:
STR 14 (+2) | DEX 17 (+3) | CON 16 (+3) | INT 9 (−1) | WIS 15 (+2) | CHA 13 (+1)
Saving Throws: Dex +6, Wis +5
Skills: Stealth +6, Perception +5, Survival +5
Damage Resistances:
Cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 15
Languages: Sylvan (understands Common, rarely speaks)
Proficiency Bonus: +3
Traits
Ashen Step.
When the Groat moves, it leaves behind faint, scorched footprints. As a bonus action, it can teleport up to 30 feet to an unoccupied space it can see. The space it leaves behind erupts in a brief puff of choking ash. Each creature within 5 feet of that space must succeed on a DC 13 Constitution saving throw or be blinded until the start of their next turn.
Cinder Veil.
When lightly obscured (such as in dim light, smoke, or foliage), the Ashen Groat is invisible.
Smoldering Blood.
When a creature within 5 feet of the Groat hits it with a melee attack, the attacker takes 5 (1d10) fire damage from bursts of cinder-slick blood.
Combat Profile
The Ashen Groat engages using a consistent pattern centered on proximity control and disruption.
It typically emerges from concealment, closes distance rapidly, and immediately destabilizes nearby targets through ash discharge. From there, it maintains pressure through repeated close-range attacks while repositioning as needed to avoid sustained retaliation.
Its ash-based exhalation is used to weaken multiple opponents at once, impairing both health and physical capability. The Groat does not vary this pattern significantly, suggesting instinctual behavior rather than adaptive tactics.
Signs of Presence
The presence of an Ashen Groat is often detected before the creature itself is observed.
Scorched footprints may appear intermittently without a visible source, often still warm when discovered. Fine ash can accumulate in areas without any active fire, accompanied by a persistent smell of smoke.
Wildlife in the area may exhibit localized burn injuries without evidence of spreading flame. Visibility may also behave inconsistently, with faint haze or dimming occurring in otherwise clear conditions.
Cultural Praxis
Communities near Ashen Groat territory tend to adopt avoidance strategies rather than direct confrontation. Burned woodland is often treated as restricted space, particularly during dusk and nighttime hours when visibility is reduced.
Druidic traditions recognize the Ashen Groat as a corrupted forest spirit, but most consider it beyond restoration. Attempts to reclaim or purify such entities are rare and frequently abandoned due to escalating hostility.
In some regions, offerings of water, soil, or new plant growth are left at the edges of affected areas. While these practices persist culturally, there is no consistent evidence that they reduce the likelihood of attack.
Variant Forms/Manifestations
None.
Harvest & Material Value
Remains of the Ashen Groat degrade rapidly following destruction, often collapsing into inert ash within a short period.
Recovered materials may include charred bark fragments that retain minor magical properties, as well as residual ash used in certain alchemical preparations. In rare cases, a core structure may remain intact, retaining heat for an extended duration.
All extraction carries risk due to residual thermal instability and the potential for sudden ignition.
Field Account
Archivist Leth Varos — Outer Greenfall Perimeter
“We entered the burn line just past first light. The ground was still uneven from the last fire—ash layered over new growth, brittle underfoot. There was no wind, but the air carried the smell regardless. Not fresh smoke. Something older. Settled.
The first sign was heat.
Not ambient. Localized. Patches of ground that were warmer than they should have been. Teren noted it before I did. He thought it was residual from the fire’s path. That assumption did not hold.
Tracks appeared shortly after—scorched impressions, defined but shallow. No weight displacement. No broken debris. They did not behave like tracks made by a body moving through space. They marked where something had been, not how it moved.
We altered formation at that point. Visibility was still acceptable, but the light was inconsistent. The canopy above had thinned unevenly. Pockets of shadow formed where there should not have been enough density to support them.
We saw movement once. Brief. Between positions.
I will state this clearly: the entity did not traverse the intervening space. It was present in one location, then another, with no observable transition. The space it vacated reacted—ash displaced outward, as if forced by sudden pressure.
Teren advanced. That was the only mistake made.
The air shifted when he closed distance. Not wind—pressure. Then the ash rose. Not from the ground, but from where the thing had been. It expanded outward in a short burst. He lost visual immediately and began coughing before he could withdraw.
We never saw the Groat fully. Only partial form—limb, outline, the suggestion of a head. Each time the light changed, it disappeared. Not moved. Disappeared.
I attempted to track by heat rather than sight. This was briefly effective. The readings were inconsistent but present. That was enough to confirm proximity.
We did not engage further.
Teren recovered partial vision within seconds, but his breathing did not normalize for several minutes. Surface burns were present along his forearms where he had attempted to guard his face. No flame source was identified.
We withdrew without taking samples.
I am recording this with full clarity: the entity did not behave as a hunter, nor as a defender. It responded to presence with immediate correction.
There are creatures that guard forests.
This is not one of them.
This is what remains when the forest cannot correct itself.”
